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TEAMVIEWER
DEVICE DOCK
USABILITY TEST

TEAMVIEWER
DEVICE DOCK
USABILITY TEST

UX research as a foundation of design decisions.

UX research as a foundation of design decisions.

LONG STORY SHORT

TIME

3 weeks

ROLE(s)

UX researcher

METHODs

Usability test

Interviews

Report

TOOLs

Mural

Figma

Confluence

MS Teams

TeamViewer is a global technology company known for its remote access and control software, enabling users to connect to and manage devices from anywhere. It serves businesses and individuals with solutions for remote support, collaboration, and IoT connectivity.

While working at TeamViewer as a UX researcher, I had the chance to drive a project focused on testing the usability of the Device Dock, a brand new feature at the time. It was designed to increase productivity with quick access to devices, seamless multitasking, and easy connection management through status and group views.

GOAL

The primary objective of the test was to assess whether users found the feature intuitive and useful, and to identify any potential usability issues that needed to be addressed before its launch. Through a series of usability tests, we gathered critical insights from real users, which helped guide product decisions and improvements.

The details of the project are bound by a NDA.

Device dock feature.

THE PROCESS

RESEARCH REQUEST

It all started when the product manager reached out to the UX research team with a request: they wanted to test the new Device Dock feature, which was designed to make it easier for users to dock and manage their TeamViewer devices, to have them always available in the background. Stakeholders included the product manager, product owner, and the project designer, all curious to know how real users would interact with the prototype. The ultimate question was whether the feature was as intuitive and useful as they hoped.

Product Manager

Designer

Product Owner and Devs

UX Research

Our first step was to get on the same page with the stakeholders. We needed to understand their goals clearly so we could extract meaningful research objectives.

Research goals

  1. Test the usability of the "Device Dock" interface.

  2. Observe how effectively users complete key tasks.

  3. Identify potential improvements that needed to happen before launch.

From this, we, as the UX research team, recommended a usability test—a method that lets us dive deep into users’ behaviors and thoughts as they interact with the prototype. It was the best way to gather the qualitative insights the stakeholders were looking for.

PLANNING

Once we had defined our research method, it was time to plan how to actually run it. We made sure to use the right tools to keep everything organized and efficient:

Mural

brainstorming, alignment, note-taking

Coded prototype

testing the feature with users

MS Teams

remote testing sessions with users

Confluence

documentation and reporting

We created 3 main tasks that reflected real-world scenarios: activate the feature (discoverability), adjust settings, connect to a remote managed device via TeamViewer — overall navigate the interface. While users were completing tasks, we asked them to think aloud, so we could understand their thought processes.

After the tasks, we conducted a short interview to dig even deeper into their experience and gather more qualitative insights.

DOING THE RESEARCH

Now, recruiting participants with tight deadlines is never easy, but, after having identified who was our target user persona, we managed to find five users from across the globe using internal platforms. This gave us a diverse range of insights from different user perspectives.

To ensure neutrality, I, as a researcher, conducted the sessions, while other team members (other researchers and the project designer) observed in real-time. Watching the sessions live allowed us to gather collaborative insights, and seeing patterns emerge firsthand was incredibly valuable.

REPORTING

Communication was key throughout the project. We ensured that stakeholders were kept informed at every stage through various reporting methods:

  • Intermediate visual summary in Mural: to give stakeholders a sneak peek into what we were learning.

  • Full Report in Confluence, including video clips from the sessions to bring the insights to life—nothing beats seeing users in action.

  • PowerPoint Presentation, to break down the information and make it easier to digest.

THE IMPACT

The usability test revealed several critical usability issues with the "Device Dock" feature, especially around navigation and unclear labeling. As a result, the team decided to delay the launch by a few weeks to give them time to make the necessary improvements.

The usability test revealed several critical usability issues with the "Device Dock" feature, especially around navigation and unclear labeling. As a result, the team decided to delay the launch by a few weeks to give them time to make the necessary improvements.

One of the most impactful aspects of our research was the use of video clips from the testing sessions. Seeing real users struggle with the interface had a strong impact on the stakeholders, helping them understand the issues on a deeper level. It made the case for delaying the launch much clearer, showing exactly where changes needed to be made.

One of the most impactful aspects of our research was the use of video clips from the testing sessions. Seeing real users struggle with the interface had a strong impact on the stakeholders, helping them understand the issues on a deeper level. It made the case for delaying the launch much clearer, showing exactly where changes needed to be made.

This project demonstrated the value of usability testing in shaping product decisions and highlighted how effective communication and collaboration can drive positive outcomes in UX design.

This project demonstrated the value of usability testing in shaping product decisions and highlighted how effective communication and collaboration can drive positive outcomes in UX design.

Device dock released feature.

LOOKING BACK

Lessons learned

Guiding stakeholders in understanding user feedback is extremely important.

Guiding stakeholders in understanding user feedback is extremely important.

Regular, open communication throughout the project helps build trust among team members.

Regular, open communication throughout the project helps build trust among team members.

Video clips from user sessions allow stakeholders to empathize with users, see where they struggled, and understand the importance of specific design changes.

Video clips from user sessions allow stakeholders to empathize with users, see where they struggled, and understand the importance of specific design changes.

© 2024

© 2024

© 2024